![]() ![]() I set the stroke to 3.5px in the object editor (Shift-Control-F) but you can make yours whatever you like.ĭraw the legs all as separate pieces on a new layer using the Bezier Curve tool (Shift-F6). I am just using a simple circle shape for the octopus' body. You can place them in the order you'd like them to appear though. Add the codes as they are displayed in the file. I recommend you keep a copy of your original. gpl file and save them, and they will be there the next time you run Inkscape. You can copy and paste these codes into your. Here are the ranges I used for the different parts of the Octopus' body for those of you that like to collect palettes: If you are unfamiliar with Hex and RGB codes, there are many easily accessible charts you can find around the Internet or in the color picker of almost any image editing program. You can now add your own RGB and Hex values to the list and they will appear in the order you put them. Right-click "Inkscape.gpl" and select open with your favorite text editor. The file may be in a different location depending on your OS. You can edit your Inkscape Palette by going into your Inkscape folder under the Share > Palettes sub-folder. Since the Inkscape Preset palettes are generally not very pretty for games, I tend to make my own beforehand. Locking the proportions prevents distortion. Resize your drawing to whatever size you're comfortable working at using the sizing handles.Ĭlick on the sketch and lock the proportions of the image by clicking the Lock Icon. Concept sketches help solidify your idea so you are not working blindly. ![]() You'll be throwing out the sketch later anyway as it's not necessary for the whole process. If you drag and drop the file select embed, not link. ![]() You can simply copy and paste your concept from another program or drag and drop the file into Inkscape. I tend to create at least two action views of the character so I can get a good idea of how I want it to be animated and what pieces I need to break it down into. In this case I just used a simple sketch I created in Sketchbook Pro. Name your layers properly so you can remember what's on them. Working in layers keeps your files clean and easy to manage. Step 2Ĭreate a new layer by selecting Layer > Add Layer (Shift-Control-N) and name it "Sketch". If you are working with a developer, check with them for the proper resolution! The great thing about working with vector art however is you can always change the size of the character later. 640 x 480, 800 x 600, or 1024 x 768 are common game resolutions for the PC-for this project I will be choosing 800 x 600. From the list of available options, select the size that is most likely to be your game's resolution. More joints can be more lifelike, but it can also be more complicated. (Or alternatively, work on a neutral background-if it pops on grey, it will pop on anything.)
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